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Prompt Clinic: 7 Seedance 2.0 Failures (And the Exact Fix That Works)

A practical debugging post: seven common prompt failures and how to fix each one with minimal changes, not 'add more adjectives'.

By Best Seedance Prompts

This is a debugging post. The theme: change less than you think.

Each "case" shows the failure pattern and a minimal patch you can apply.

Case 1: too many characters = mush

Symptom: faces drift, bodies warp, scene becomes chaotic.

Fix:

Two characters only. Clear distance between them. Simple background.

Case 2: camera does everything (so it does nothing well)

Symptom: jittery motion, odd framing, inconsistent perspective.

Fix:

Choose one camera move only: slow dolly-in. No whip pans. No rapid cuts.

Case 3: "cinematic" with no lighting plan

Symptom: flat, gray output.

Fix: append a lighting recipe:

Lighting: soft key, clean rim light, controlled highlights, gentle bloom.

Case 4: hands break during fast gestures

Symptom: distorted fingers.

Fix: slow the gesture and make it explicit:

Hands are visible and anatomically correct. Slow controlled gesture only.
Avoid: extra fingers, deformed hands.

Case 5: text is unreadable (garbled)

Symptom: signage looks like nonsense.

Fix: either ban text or make it huge and simple:

No text, no logos, no watermarks.

Or:

On-screen text: "SEEDANCE" in large simple font, centered, high contrast, fully readable.

Case 6: your style references fight each other

Symptom: mixed aesthetics, confused look.

Fix: pick a hierarchy:

Primary style: [one]. Secondary influence: [one]. Technical finish: [one].

Case 7: your prompt is a novel

Symptom: output ignores details or invents random elements.

Fix: compress into 6 lines:

Subject:
Scene:
Camera:
Light:
Action:
Constraints:

If you want a deeper troubleshooting guide, this pairs well: negative prompts + fixes.

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