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7 Seedance 2.0 Prompt Myths That Hurt Your Results

Myth-busting for better generations: why 'more adjectives' backfires, why 'cinematic' is not a plan, and what to do instead.

By Best Seedance Prompts

This is a myth-busting post. Each myth includes the fix you can apply immediately.

Myth 1: more detail always helps

Reality: more contradictions = worse results.

Fix:

Cut to one subject, one camera move, one lighting recipe.

Myth 2: "cinematic" is a magic word

Reality: cinematic is the result of decisions (lens, light, pacing).

Fix:

Camera: slow dolly-in, 35mm, shallow depth of field.
Lighting: soft key + rim, controlled highlights.

Myth 3: action should be described as "epic"

Reality: action needs choreography beats.

Fix:

BEATS: 1) setup 2) one strike 3) one reaction 4) aftermath.

Myth 4: you can change camera, light, and style all at once

Reality: you cannot learn from rerolls if everything changes.

Fix: one variable per reroll (write it down).

Myth 5: crowds make scenes feel real

Reality: crowds often destroy clarity and faces.

Fix: master one subject; add crowd later.

Myth 6: text will "just work"

Reality: readable text is hard.

Fix: either ban text or keep it huge and simple.

Myth 7: you need one perfect prompt

Reality: you need a workflow.

Fix: prototype fast, then upgrade the winner: iteration workflow.

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