Camera and Cinematography Prompts for Seedance
Recommended terms for specifying camera shots and movements in Seedance 2.0 to achieve a cinematic look, noting the model's strong recognition of these terms.
Prompt Text
Related Prompts
Epic Sci-Fi Scene Prompt: Robot on Mountain Peak
A detailed prompt for generating an epic sci-fi scene using a wide-angle cinematic lens. The scene features a solitary robot standing on a high mountain peak on Earth, facing the distant sky. The environment is described as desolate and magnificent, surrounded by strong winds and clouds.
Fishing Scene Quality Test
A test of Seedance 2.0 using a fishing scene prompt, noting the high quality but observing inconsistencies in objects outside the training data (e.g., a 'tuna whale' fish and a man resembling Tom Hanks).
Classical Wuxia Duel in Bamboo Forest
A prompt for a 10-second video generating a classical Eastern Wuxia scene in a bamboo forest. It specifies the aesthetic (emerald green, cinematic lighting, soft light beams), defines two characters (male in white, female in cyan), and details three shots: a wide shot establishing the scene with light movements, a slow-motion mid-shot of swords clashing, and a dynamic tracking shot emphasizing speed and flowing bamboo leaves.
High Octane Car Chase Prompt
A simple, high-impact prompt for generating a car chase scene in Seedance 2.0 via the ChatCut app, focusing on action elements.
Live-Action Anime Adaptation: Water vs. Thunder Breathing Duel
A highly detailed, 15-second prompt for generating a live-action adaptation of an anime-style duel, featuring 'Water Breathing' (blue water dragon) versus 'Thunder Breathing' (golden lightning). The prompt specifies the style (Hollywood live-action, dark samurai, 4K, fast cuts), scene setting (misty forest under moonlight), and three distinct, action-packed shots detailing character actions, special effects, and the final collision of powers.
Motion Graphics Ad Design Prompt
A prompt for Seedance 2.0 to design a motion-graphics style advertisement based on an input image, focusing on camera angles, interaction animations, and a glossy 'glass UI' design language, ending with a logo.